outline chapter 17

chapter 17, playing antarctica ring 1- the home islands

money dropping out of the sky off the home islands since the beginning (showers of gold beyond the western isles)

npcs: and snake replaces with evil penguins. npcs. snake replaces fairy’s happy faces npcs with demented penguins that speak gibberish. they rescue the players as they drop into the ocean. they lose a large percentage of players (by dropping them to dive for fish), who must try again. this keeps the numbers actually hitting shore much lower than they could be. when animals are asked to sacrifice themselves for food, penguins start up a black market in skua meat. surly penguins insist on fish bribes before giving information. the girl zaps them in a fit of exasperation (they wither like that tree jesus blasted), but they respawn hostile instead of snarky. snake spreads the rumor that she made them evil. (male)

Mutual support. The people who do best at basic survival tasks (we know this experimentally, as well as intuitively) are cooperative, good at teamwork, often altruistic, mindful of the common good. In drastic emergencies like hurricanes or earthquakes, people surprise us by their sacrifices — of food, of shelter, even sometimes of life itself. Those who survive social or economic collapse, or wars, or pandemics, or starvation, will be those who manage scarce resources fairly; hoarders and dominators win only in the short run, and end up dead, exiled, or friendless. So, in every way we can we need to help each other, and our children, learn to be cooperative rather than competitive; to be helpful rather than hurtful; to look out for the communities of which we are a part, and on which we ultimately depend. Practical skills. With the movement into cities of the U.S. population, and much of the rest of the world’s people, we have had a massive de-skilling in how to do practical tasks. When I was a boy in the country, all of us knew how to build a tree house, or construct a small hut, or raise chickens, or grow beans, or screw pipes together to deliver water. It was a sexist world, of course, so when some of my chums in eighth grade said we wanted to learn girls’ “home ec” skills like making bread or boiling eggs, the teachers were shocked, but we got to do it. There was widespread competence in fixing things — impossible with most modern contrivances, of course, but still reasonable for the basic tools of survival: pots and pans, bicycles, quilts, tents, storage boxes. We all need to learn, or relearn, how we would keep the rudiments of life going if there were no paid specialists around, or means to pay them. Every child should learn elementary carpentry, from layout and sawing to driving nails. Everybody should know how to chop wood safely, and build a fire. Everybody should know what to do if dangers appear from fire, flood, electric wires down, and the like. Taking care of each other is one practical step at a time, most of them requiring help from at least one other person; survival is a team sport.

the dilemma is that when you get yourself into the stressful state you take away your presence.  anything that usurps your present state of awareness takes away a degree of mastery.  ” p206

the houses [in taino villages] were usually ranged irregularly around a central plaza.  the chief’s house was larger than that of the others.  the chiefs concerned themselves with storing surplus food in a special warehouse. these leaders, incidentally, might have been either male or female, a complete deviation from the usual among primitive peoples.  ancestors were always traced matrilineally, though there was polygamy.  thus the role of women in the ancient caribbean was stronger than in most countries, sophisticated or the reverse.”

it was another dazzling morning, the sun bright in a flawless sky and the air moist and cool.  it felt good to be walking again, and on bare rock too, instead of ice and snow, hearing the reassuring crunch of gravel and the clink of stone underfoot.  the landscape was magical, tolkienesque, with flocks of beautiful white snow petrels nesting in the crags, the bare hilltops strewn with garnets the size of knucklebones, and the level places dotted with jewel-like freshwater lakes – a remarkable rarity in antarctica – whose water was so limpid and clear it was virtually invisible, like air.  the huge hush and the unblinking sunshine and the far-ends-of-the-earth feeling you get from being in such an otherworldly place, with those pure white snow petrels wheeling about, created an impression of great peacefulness.  but then you come upon the remains of one of those very petrels, killed by a skua and picked over so that only the breastplate and the pair of still-feathered white wings remain, and you’re reminded at [sic] how violent a place this is; they look like the remains of murdered angels.  and then when you look around you the big silence seems more conspiratorial than placid. ” “i received, by e-mail, a nice batch of photos from the event [cocktail party at pole].  they were taken outside the radio shed, in the unheated confines of the dome, everyone cheery, huddled together in their bulky parkas, holding their breath in the -90. cold.  breathing creates so much steam at those temperatures that if they hadn’t been holding their breaths the picture would have been totally obscured by the mist.” seymour island, antarctica’s own jurrassic park, a remote and oddly ice-free island covered with the fossils of gigantic penguins that stood as tall as michael jordan, prehistoric tortoises that reached the size of volkswagens, and an ancient spicies of marsupial – the first discovery of land mammals in antarctica – that roamed these parts during the eocene period, between 40 million and 120 million ears ago. “we’re in a marginal condition one whiteout, following each other in a tight pack, eyes focused on the single red parka visible in front of us.  my head is swathed in the thich coyote fur-trimmed hood of my parka, a bulky down-filled nylon garment that resembles a sleeping bag more than a jacket – and is meant to perform exactly that function in an emergency.  my head is further covered by a pile hat, balaclava, neck gaiter, and neoprene face mask.” p10

A massive asteroid hit the Timor Sea around 35 million years ago – and the impact apparently contributed to the formation of the Antarctic ice sheets. So says Andrew Glikson, a specialist in the study of extraterrestrial impacts, from the Planetary Science Institute at the Australian National University in Canberra, who analysed a dome found 2.5 kilometres below the Timor Sea, about 300 kilometres off Australia’s north west coast. Based on the structure of the dome, called Mount Ashmore, there were two obvious explanations for its formation: from a mud volcano or from the movement of tectonic plates. But using a barrage of tests including scanning electron microscopy and seismic surveys, as well as chemical analysis of the rocks, Glikson concluded that the dome was the result of an asteroid crashing into the Earth at such speeds that it caused the Earth’s crust to rebound (Australian Journal of Earth Sciences, DOI: 10.1080/08120099.2010.481327). Images from scanning electron microscopy showed that the cracks and pulverised rocks throughout the dome were unlike those seen in tectonic plate movements. Seismic section displaying chaotic deformation in the inner core of the Mount Ashmore structural dome. Seismic surveys and above-ground magnetic studies revealed the dome’s massive dimensions. Its diameter of over 50 kilometres and vertical axis several kilometres in height are significantly larger than previously found mud volcanoes – making this an unlikely candidate for one. So far the largest mud volcanoes, found in Azerbaijan, are only 10km in diameter. According to ABC News, Glikson says the asteroid that created the dome was probably 5 to 10km wide. Discovery News reports that: “Smaller [asteroid] impacts only create an impact crater. But during larger impacts, something different may happen: an impact dome or central peak rises up in the middle of the crater.” In the case of Mount Ashmore, rock rebounded upwards at the point of impact, compensating for the huge compressive punch of energy delivered in collision. And when this asteroid collided with Earth, it wasn’t alone.Australian Geographic reports: “Several other craters have been documented from a similar time, including one of the Western Australian coast measuring 120km in diameter. Another asteroid impact structure in Siberia is 100km in size.” Glikson believes that this asteroid storm may have shifted the Earth’s plates to create a gap between Antarctica and South America, known as the Drake Passage, which still exists today. Discovery News writes: “The rush of water through Drake Passage isolated Antarctica’s climate from the rest of the globe, and fostered the growth of a large ice sheet.” the asteroid hit the Earth during a period of intense bombardment 35 million years ago. Its strike coincided with a sharp fall in global temperatures which in turn preceded the formation of the Antarctic ice sheet. Both the Siberian and Chesapeake asteroids hit at roughly the same time. And a million years later, the Drake Passage cut South America off from the Antarctica land mass, providing a constant flow of water around the ice sheet already forming as the Earth cooled.

ice began to accumulate here during the miocene, 25 million years ago; by 15 million years ago the continent was covered.  scientists estimate that there’s about 700,000 years’ worth of accumulated ice on the plateau, and that the ice sheet puts one ton per square inch of pressure on the bedrock more than two miles beneath us, which helps explain why the continent is depressed, up to 1,400 feet below sea level in places.” p116

which fairy replaces with happy faces, cloud level 4 (chapter 17)

the girl: she doesn’t want to be responsible for all those players. girl – vanity, humiliation, runs away to avoid responsibility for all those players ring 1. he defers to her. at first the girl enjoys the attention and acts like she deserves it, cavalierly accepting players’ last morsels and wasting them. she gives hers away and takes half of his, letting him provide for half the settlement. when the problem grows frighteningly large, girl leads a group session of manifestation. snake argues for loaves and fishes trick. snake objects. boy and girl invent a tradition to teach the best way to be mindful and together (living with fairies). she trains and deputizes this group to go out and pass the ability to all other players, along with ground rules (commandments) the boy develops in a hurry, with snake’s input making them more classically orthodox. she gets distracted handling this, taking time to interact with everything. she wants to hide and let them do it all themselves in the beginning, while he’s all for flaunting it and letting them compete. the girl is appalled and frightened by the crowds, and annoyed that they’re all looking to her for help. so she hides, and she refuses, and she runs away and lets snake and the boy handle it. without noticing, she is relegated to a support role while the boy and snake centralize control and take a percentage. she has a fit when she finds out (christ moneychangers). surly penguin npcs insist on fish bribes before giving information. the girl zaps them in a fit of exasperation (they wither like that tree jesus blasted), but they respawn hostile instead of snarky. players react with fear because of food. the girl joins the crew of a ship and goes to ronne and the inland seas. bottom-up self government versus control in the hands of the few, does she keep shirking her responsibility?  does she keep hiding her powers and pretending to be just a regular person?  does she secretly hate all those people who look to her for guidance? Then we come back to see them opening up the second island and finish ring 1. she is thoroughly demoralized (worry kills the miracle) at the end.

death: the girl dies when the boy leaves her as mob attacks. respawns in the water back at the beginning of the ring. the cheat codes don’t work anymore, so she has to physically travel to the portal of the second ring, which is out in the rift sea. he has already joined a ship. she goes looking for him and gets swept away to the next ring. angry mob (past life, flying into wires) this is how girl dies, floundering in front of the mob and the boy leaving her to be brought down.

victimhood:  This can lead them to try and manipulate others or to get depressions. when they feel threatened they can get controlling, aggressive or defensive, This external focus also causes them to lack self-centeredness, to neglect their own well-being and to invade other people’s space energetically or emotionally. victim. Attention and validation. You can always get good feelings from other people as they are concerned about you and try to help you out. On the other hand, it may not last for that long as people get tired of it. You don’t have to take risks. When you feel like a victim you tend to not take action and then you don’t have to risk for example rejection or failure. Don’t have to take the sometimes heavy responsibility. Taking responsibility for you own life can be hard work, you have to make difficult decisions and it is just heavy sometimes. In the short term it can feel like the easier choice to not take personal responsibility. It makes you feel right. When you feel like the victim and like everyone else – or just someone else – is wrong and you are right then that can lead to pleasurable feelings. Gratitude is totally lacking in the victim mentality mindset. Such people are so focused on what they don’t have and what others owe them that they fail to recognize anything positive or good in their lives. “the mythology of ‘history’ is usually so pleasant for the ego of the subject that he accepts it in a ‘modest’ silence, an affirmation of the validity of the mythology.  after a while he begins to believe it. “the further danger of mythology is that it carries the picture of ‘genius at work’ with the false implication of purposeful logic and planned actions.  this makes it more difficult to free oneself from the structured approach.  for this if no other reason mythology should be understood for what it is.” p168 “it is primarily a subconscious feeling that the organizer is looking down on them, wondering why they did not have the intelligence, so to speak, and the insights, to realize that through organization and the securing of power they could have resolved many of the problems they’ve lived with for these many years – why did they have to wait for him?  with this going on in their minds they throw up a whole series of arguments against various organizational procedures, but they are not real arguments, simply attempts to justify the fact that they have not moved or organized in the past.” p109 “rationalizations must be recognized as such so that the organizer does not get trapped in communication problems or in treating them as the real situations.” p109 “from the moment the organizer enters a community he lives, dreams, eats, breathes, sleeps only one thing and that is to build the mass power base of what he calls teh army.  until he has developed that mass power base, he confronts no major issues.  he has nothing with which to confront anything.  until he has those means and power instruments, his ‘tactics’ are very different form power tactics.  therefore, every move revolves around one central point:  how many recruits will this bring into the organization, whether by means of local organizations, churches, service groups, labor unions, corner gangs, or as individuals.  the only issue is, how will this increase the strength of the organization.  if by losing in a certain action he can get more members that by winning, then victory lies in losing and he will lose. “other ideas began to occur.  this was a whole new ball game for me and my curiosity sent me scurrying and sniffing at the many opportunities in this great wall street wonderland.  i didn’t know where i was going, but that was part of the fascination.  i wasn’t the least worried.  i knew that accident or necessity or both would tell us, ‘hey, we go this way.’  since i didn’t seem disturbed or confused everyone believed i had a secret and totally organized machiavellian campaign.  no one suspected the truth. ” p175

the boy: the boy wants to let the kernel do the loaves and fishes thing in the emergency, but the girl wants to use the opportunity to teach them to fish. they talk about getting exkurt to make it rain hamburgers but he’s not answering. girl and boy have to do sleight of hand to feed multitude, materializing fire to make stone soup, asking the grass to grow and the fish to throw themselves out of the water, and growing a shell to the size of a cauldron. boy organizes hunting parties for food and she organizes building shelters. they witness new behavior in each other that sets them aback; he defers to her because she has the moral high ground. he soon develops a tendency to hoard, so she gives hers away and takes half of his, making him provide for half the settlement, for which he thinks he should be paid. boy and girl fly to the new zone. get the second island all set up, using their real quantum abilities, as the first island fills up with people. the boy complains about having to be a gardener. what you value is what you learn – wisdom, power. they interact constantly in their heads, but they’re now in different parts, so they split the leadership duties (along traditional sexroles). they are run out of the ring by an angry mob. or she is while she’s alone…

the home islands: boy avoids things that require empathy and embraces action, reinforcing the macho father image. it’s more important to do what he’s doing and he thinks it natural that she support him. the boy decides that his role as tester is to find the weaknesses and exploit them. so he goes around trying to cheat. he vacuums up all the points and the health force and the energy of other players. he goes around hitting objects in case they have points. he feels like god, he feels like he owns the game. and since it’s only a game, he doesn’t care about his behavior. but since it’s not a game at all, he needs to test everything, to perfect it. the boy tires of survival and group-reliance and decides to go on a shootemup. maybe he finds infiltrators or them wandering around, and decides they’ve got to stop the enemy (but at this point it would just be helpful messengers from heaven who would then be killed in their later part of the game) and everything follows from his fear of the enemy and his attempts to save the game by winning. leaves with the boys (ridiculing the essence) harnessed dolphins drawing it so they don’t have to use quantum energy, which is hard. relegate girl to a support role while the boy and snake centralize control and take a percentage. snake tempts the boy: gardener; i’d rather be a tinkerer, it’s mechanical and you can depend on harnessed power (over). he’s full of coffee, with his dick in his hand, thinking i’m going to rule the world. it’s my antarctica, i put it together, i own it, it’s my boat and you’d better get on board cuz i’m going places. he puts people to work for his dream and drives them mercilessly for their own benefit, and expects them to subordinate their goals to his, for the good of the team. he’s got a thing about extreme riskiness, flaunts things because others are careful. can be manipulated thru appeal to macho posturing. the boy’s head is thinking/feeling/observing from conservative extrovert pov. codependent insecure people-pleaser versus sociopathic egotistical abuser. the boy gets tempted every ring. so shouldn’t he always be leaving a train wreck of unconscious actions behind him? conservative, personality disorder, materialistic actions. it manifests in every ring, on every level. with every ring the boy’s surroundings grow more bleak as he becomes stronger. the boy doesn’t even notice things being sapped by his energy. except as a player he’s always hitting things to see if he gets any points/karma/health from it.] at each ring they ask themselves if they have the answer, and it’s a different answer each time. in each case he feels he has no choice. thru all the boy’s tests he has to face his temptation to use his power over others to force victory and decide to choose love.  the boy is jesus, tempted at every turn until he becomes constantine. boy leaves girl to be brought down by angry mob.

Deprivation Especially in the treatment of addictions, the issue of deprivation may serve to block progress. When this type of reversal is diagnosed, a discussion around this issue is appropriate.

kurt: exkurt. boy and girl get him to open other zones on ring one. in the kernel, ex-kurt is just qubits, and you can only see him as a brightness, or a darkness, depending, fluctuating, or maybe pulsing differently.  inside the kernel it’s all light, the brighter the point of light, the more consciousness; strings and bundles of light are thoughts or actions and kurt is an eggshape that resembles kurt in movement as much as feature. it’s a brighter version of the cloud levels in the game. it’s a quantum object.  a superposition of possibilities for a start, so it’s probably fractured, the way an astigmatic sees the moon.  is it nut shaped?  does it look like cell division?  how could you see kurt’s presence in the kernel, does it resemble him? when he comes into the game, maybe materializing at the back door of the kernel, which maybe looks like a kernel of wheat in the landscape.   the kernel. when ex-kurt is out and about in the game, he materializes only as much as he needs, like the cheshire cat.  most of the time he’s realized in the front, especially his hands.  his body is stock avatar, his face is idealized youth and fuzzy, both because he avoids mirrors and also because he’s part everybody, and the back side of him is wireframe because he never thinks about it.  sometimes it’s just his hand.  sometimes it’s just his face.  when he is greatly affected, his idealized young face shows up in the clouds out in the realworld.  when he is forced to appear in public after the boy and girl exit the antarctica level, he decks himself out in flowing robes and white hair and fudges the other details.  when he appears to friends he’s most completely realized, mainly relying on their perception of him.  he looks like his 20-something youthful self, when he was fresh and idealistic.  most of the time when he’s by himself he feels this way again, but when the annoying others creep in he becomes very troll like.

snake: replaces fairy’s leprechaun npcs with demented penguins that speak gibberish. snake argues with boy and girl for the loaves and fishes trick. plays up the emergency, the threat to gameplay. argues against deputizing players the way they do it; wants more control, more orthodoxy. injects classical concepts into commandments. snake’s people leave the home islands feeling persecuted and wronged. boy – gardener? be a tinkerer, it’s mechanical and you can depend on harnessed power (over). (peter pan). girl – vanity, humiliation, runs away to avoid responsibility for all those players pointing out otential problems – it’s really hard. snake and fairy left in charge. snake plays up flying to the masses.

we think, when we start antarctica, that snake will be a better player than he is a person, and at first he seems concerned only for the game. but he always offers the easy answer and always gets others to do his dirty work. church of quantum spreads intolerance of the open practice of dangerous powers,

American society should be governed according to the Biblical precepts in the Ten Commandments. He wrote that the elect, like Adam and Noah, were given dominion over the earth by God and must subdue the earth, along with all non-believers, so the Messiah could return. This was a radically new interpretation for many in the evangelical movement. The Messiah, it was traditionally taught, would return in an event called “the Rapture” where there would be wars and chaos. The non-believers would be tormented and killed and the elect would be lifted to heaven. The Rapture was not something that could be manipulated or influenced, although believers often interpreted catastrophes and wars as portents of the imminent Second Coming. Rushdooney promoted an ideology that advocated violence to create the Christian state. His ideology was the mirror image of Liberation Theology, which came into vogue at about the same time. While the Liberation Theologians crammed the Bible into the box of Marxism, Rushdooney crammed it into the equally distorting box of classical fascism.

26. keep your hands clean. you must seem a paragon of civility and efficiency: your hands are never soiled by mistakes and nasty deeds. maintain such a spotless appearance by using others as scapegoats and cat’s paws to disguise your involvement. mitt romney. snake in lowlands (isles?) 31. control the options – get others to play with the cards you deal. the best deceptions are the ones that seem to give the other person a choice. your victims feel they are in control, but are actually your puppets. give people options that come out in your favor whichever one they choose. force them to make choices between the lesser of two evils, both of which serve your purpose. put them on the horns of a dilemma – they are gored wherever they turn. snake w/boy and girl 4. always say less than necessary. when you are trying to impress people with words, the more you say, the more common you appear, and the less in control. even if you are saying something banal, it will seem original if you make it vague, open-ended, and sphinxlike. powerful people impress and intimidate by saying less. the more you say, the more likely you are to say something foolish. 

c/b c3ll3r! at dragoncon, or =p, or snake the boy’s followers. another plucky band (frantic thugs?). whiners in home islands, pirates in mountains, tax collectors and sheriff’s men in lowlands, soldiers and outlaws in wilderness, mobsters in hinterlands, employers in hell. the transitions are important. do they end up in roles, with lives, in each ring? they leave one ring and find themselves in another not as followers of the boy but as new character(?)s with different lives from what they had before? when they land in the lowlands they can’t be pirates anymore, so they get jobs with the boy’s posse and everybody finds their buddies something to do. when they leave there they become soldiers. at the end of the wilderness they settle in the hinterlands, or do they just muscle in? and what about hell? the ones that survive the boudica incident on the border – how do they survive, surrender, switch sides? the ones that switch sides follow the boy in victory. the ones that surrender are imprisoned. the ones that have to go back to the beginning are given a talking-to by kurt and schooled in the ways of quantum.

fairy: DARK NIGHT is in the home islands, runs away at the beginning when it’s too much, gets it back by having great quantum sex with a dolphin (the kernel). snake and fairy left in charge. snake plays up flying to the masses. fairy takes over from girl when they go to second island, remakes the training and commandments. fairy manipulates; she’s hot and smoldering and histrionic. easy promises immediately forgotten. don’t feel she owes anything for money lent or things paid for. scornful of the idea of debt. thinks people like her should be honored, the world owes her a living. fairy sex with kernel.

vs snake: Be vigilant and doubting. Do not be gullible and suggestible. Better safe than sorry. One major problem of the confrontation stage, however, is the violence which is meted out to the movement. Repression is never easy to stand up against; solidarity, however, makes an enormous difference. Terror works best against people who feel alone. Logically, therefore, organization (the second stage) should come before confrontation. Another reason why organization building should begin early in the revolutionary process is because the development of skills, experimenting with new working styles, and making of milieus for personal change are all essential for later stages in the struggle. isles – sex with kernel/npc, experiencing the electrical connections beween brain and body, nerves. very intellectual, objective. kernel / dolphin. the kernel is the fully aware and non-erotic headtrip.

plucky band: then form a band on the home islands, part of a shelter-building team and keep running into each other, first a trickle then a flood of players washes up on the shoreline. players wander around not doing much of anything, bewildered. among barren rocks they are like babies. they are cold and hungry and there is no food or shelter. players begin to panic. a movement toward violence and coercion. and still the people keep dropping out of the sky. a team goes out to rescue them in large shells. players have very few props and few options in their personal environments, the grinds are to satisfy their basic needs: raising shelter, foraging for food, making tools, sharing, cooperating with the land, sea, weather, plants, seeds, animals. animals who help them and feed them until they can form weak bodies. soon they have gardens in front of every stone hut. a village rises. group-sufficiency is stressed. everybody struggles with developing their own energy, because it only works well in groups. supposed to be baby step place where players are introduced to quantum life by total immersion. exit: by water. as soon as trees grow players start making boats to leave the island. a storm blows up that casts their little boat adrift and they practice their skills avoiding hazards and navigating to shore on the peninsula…or…ships appear and recruit players to fight enemies (alien vampire invaders in response to boy’s wish???) and land in the transantarctics. players use their skills to help navigate the ship, have races with dolphins.

random 6[Quiet Presence] To help safeguard against the harmful consequences of personal and organizational ambition, spiritual communities are usually better allowed to grow through attraction rather than active promotion. on the edges of the first manifestation circle. meets boy and girl. part of group that builds small settlement. joins ship. 24. play the perfect courtier. the perfect courtier thrives in a world where everything revolves around power and political dexterity. he has mastered the art of indirection: he flatters, yields to superiors, and asserts power over others in the most oblique and graceful manner. learn and apply the laws of courtiership and there will be no limit to how far you can rise in the court. random game. in the game the girl notices, or random does, a particular door that sticks all the time, and it’s the kernel trying to get thru to them, because they’ve forgotten. there are multiple times when they forget, and they are always reminded by something.

=p told to follow and report on various players until something else comes up, deep cover. so she bitches but doesn’t leave. doesn’t know who the others are but they do. need to know. =p there’s nothing going on here, there’s nothing to do and nothing to play with, just other players walking around doing nothing. i’m running low on health points and getting goddamn hungry. when’s somebody going to start a fight? why doesn’t anybody have weapons? is this some kind of sims game where we’re all supposed to get along? and build stuff and grow stuff and not even own anything? fuck that shit. i’m a serious gamesman and i want to kill somebody. hey, there’s somebody who has a fish. i’m going to take it from him. but he’s giving it to me without a fight, so i’m going to ask everybody i meet for a fish. and if they don’t have one i’m going to hit them in case that’ll do it. and then someone will give me a fish so i’ll stop hitting that other player. either way i get a fish. and if i band together with everybody else who is taking fish, then we can take the fish from everybody and have them all. then we win. except for that rule about possessions. the penguin npcs are no help. when i ask about a quest, they say ‘whatever’. cache of seeds, what am i supposed to do with that? trade it. let someone else talk to it until it decides to grow. that takes too much teamwork and peace and love. i want to develop other skills. i’m more independent than that, and don’t like togetherness because it’s static and boring. i’m the kind of player that’ll look under every rock and ignore the other players. unless we’re a team on a quest. those damned boy and girl gamemasters can fly and i can’t. they’ve got lots of food. they control all the food here and won’t let anybody else have any. they’re keeping it all for themselves and their little cult. they flew off when a group of us approached to ask for help. join a ship to go fight enemies? hell yes. don’t even care what kind of enemy. just give me a weapon. Guilt is frequently used by manipulators to blackmail people. “If you don’t do xyz, I will be sad.” Well, too bad for them if they choose to feel sad! That’s their problem, not yours. Same with actions: you are NOT responsible for other people’s actions. “If you don’t do xyz, I will drink myself into a coma.” Oh yeah? What they do with their life is their decision and none of your business. You don’t do anybody a favor by taking the responsibility for their life away from them. Actually, it is highly disrespectful.

“We have now come to understand that there is no such thing as ‘moderate quantum,’” a July 2011 presentation states. “It is therefore time for the United States to make our true intentions clear. This barbaric ideology will no longer be tolerated. quantum must change or we will facilitate its self-destruction.” For the better part of the last decade, a small cabal of self-anointed counterterrorism experts has been working its way through the U.S. military, intelligence and law enforcement communities, trying to convince whoever it could that America’s real terrorist enemy wasn’t al-Qaida — but the quantum faith itself. In his course, Dooley brought in these anti-quantum demagogues as guest lecturers. And he took their argument to its final, ugly conclusion. International laws protecting civilians in wartime are “no longer relevant,” Dooley continues. And that opens the possibility of applying “the historical precedents of Dresden, Tokyo, Hiroshima, Nagasaki” to Islam’s holiest cities, and bringing about “Mecca and Medina[‘s] destruction.” Dooley’s ideological allies have repeatedly stated that “mainstream” quantums are dangerous, because they’re “violent” by nature.

1. Educate yourselves about the true nature of the threat. 2. Assign someone within your group to do a deep dive on this so you begin developing an internal expert on this material. 3. Study the “Usual Responses” document. 4. Begin sharing this information with close friends and selected others individually. Then in very small groups. Learn from these encounters, and encourage them to challenge you. 5. Study Insurgencies and Counterinsurgencies. Understand that LOCAL POLICE are the tip of the spear, and this problem will be solved by citizens at the LOCAL level. 6. Know the ideological literature when you see it (Qutb, Maududi, etc). Possession of this material may change the threshold for “reasonable suspicion” and “probable cause” for law enforcement. 7. Identify key individuals in your community who are likely to be open to listening to this information. Prepare yourself. Practice. Give the presentation. Encourage them. Follow up. 8. Identify key Muslim Brothers and MB organizations in your community. 9. Develop a small group of like-minded patriots who have studied and understand the threat. Strategize to regain control of your community. 10. Do NOT over-organize. Think like the enemy. Be fluid. 11. Do not discuss your strategy publicly. 12. Know your allies. 13. Consider joining a grassroots organization – locally and nationally (ACT! For America for instance). 14. Those in the community who are assisting the enemy (wittingly or unwittingly) should be exposed. This can be done in a number of ways. Consider spending time recruiting/educating a member of the local media – especially a young, aggressive reporter from the local paper. 15. Put the heat on those elected officials helping the enemy. Be aggressive. Take a crowd to a city council meeting and demand action. This is one tactic that works. 16. Push back at every turn. Do not allow any compliance with Shari’ah at any level. 17. Study the foundational principles of America, the Declaration and the Constitution. We must know the enemy AND we must know ourselves. 18. Create an education campaign for the community that stresses TRUTH and FACTS. 19. Engage your local police department and city attorney on this issue. When speaking with attorneys ensure you keep your language focused on Islamic LAW and that it is diametrically opposed to Article 6 of the US Constitution. 20. Engage leaders of local churches and synagogues. 21. Initiate a relationship with a key member of your local town council, your state representative/senator, and your US Congressmen and Senators. Go slowly. Don’t give them the entire block of information in one sitting. Ask them the questions – act concerned not over-the-top. Remain objective and UNEMOTIONAL. Be consistent. 22. Speak to the leadership of your state National Guard about the Islamic Movement. 23. Learn what is going on at the Islamic Schools and Mosques in your community. Request to see the teaching materials. 24. Attend functions at the local college when someone speaks truthfully about Islam and observe the reaction. 25. Go to the local mosques and ask them if you can speak at Friday prayers and share the Gospel with the attendees. 26. Engage your local FBI Field Office and ask them about the amount of training they receive on the Muslim Brotherhood, Islamic Doctrine, and the Islamic Movement in the U.S. and across the globe. 27. Know that if you are effective, there will be push back from the other side – the MB. Have a TEAM assembled. Don’t go it alone. Remember to target the good guys who are helping the bad guys first. If ‘you go after a Muslim Brother to create a public issue, get help from someone with a deep level of knowledge on this and plan well. The MB has an entire machine ready to pounce on you. Don’t give them the opportunity. 28. Remember – we are at war. Act like it. You are part of a resistance movement, not a social club.

c3ll3r! c3ll3r! Are you aware you will be financially stressed if you go to America?” They also threatened me that I’d be robbed and murdered in America.
dad n/a
mom: n/a
sis n/a

shit happens: n/a

they: n/a

media: n/a

authoritarian culture: n/a

armchair authoritarian: n/a

resistance: do i actually have any characters that are just ordinary players making homes for themselves? suzie pritchett who just wants a nice home in the suburbs and really hates all the politics and just wants to do her farmville thing, who go lalala ignore them until a thug comes along and steals her bushel of corn. does she stop playing the game, does she protest to her friends and neighbors, does she take any action in the game or outside? there are two plucky bands of misfits, the transconductors and the classical resistors. vicious circle with both sides accusing each other of the same thing, of being entitled and spoiled while i’m doing all the work. the solution is not that either is right, the solution is a non sequitur. out of left field. a third choice. that resolves the two and builds in another direction. resolve and change subject. shut up and feel the vibration. in the end the two find themselves working on the same side. what brings them together? “the seventh rule: a tactic that drags on too long becomes a drag…

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About jeanne

artist, grandma, alien

Posted on July 5, 2014, in Outline. Bookmark the permalink. Leave a comment.

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